I don't think I can give a review that expresses more about what's cool about this game than what kumada already wrote.
The one thing I will say to any person considering buying this game, is that although it's playable by two people, it really seems like that would be missing out compared to the fun of playing with 4 or 6, where the dating sim aspect really comes out and you might actually not be sure who goes home with whom! I think it's best played by a group of friends who all feel comfortable getting a little flirtatious (or like a lot flirtatious) with each other.
Scary Monsters is a game about supernatural beings hooking up in a club. It's GMless but does use dice, and most of the gameplay is approaching people and flirting, so be ready for that tone before playing.
That said, there *is* an option to only declare that you're interested in friendship, and also Scary Monsters is probably the most effective conversion I've seen of the dating sim genre into ttrpg format.
In Scary Monsters, you have a set of defenses against different kinds of flirting approaches (sexy, silly, smooth, spooky.) You rate those defenses in terms of strength, with the weakest defense the way you most want to be flirted with. When you flirt with someone, you pick an approach and roll a d12, and then they roll a die based on their corresponding defense. However, every time you use the same approach in a row, your flirt die gets smaller, encouraging you to vary your flirting.
I don't think I can overstate how cool and effortless this is mechanically and how good the game is at shaping its mechanics to incentivize people having the kind of experience they want. Scary Monsters also talks about consent explicitly, which is good and important too, but I think this is the first time I've seen a game ask players to lowkey declare what they're into and not have it feel weird in the slightest.
I think the only thing I can meaningfully critique here is the way the game uses tokens. Basically, you have a currency that you can use to buff your rolls (flirts or defenses), and the feeling I got while reading it was that it might be even more interesting to have your tokens only be able to buff or reduce someone else's flirt, or buff or reduce your own defend. That way the 'attacker' s approach depends largely on a) whether your friends want it to fail or succeed, and b) whether you want it to fail or succeed.
Overall, this game is really cool, and if you like dating sims, flirting, or clubbing and you have friends who share those interests and might want to date/flirt/club with you, you should check this out.
Thank you for reviewing this game! I'm really glad that you think it's worth a read/worth playing. Also: great point on the tokens. If I'm going to iterate this game in the future, will definitely keep this in mind.
← Return to game
Comments
Log in with itch.io to leave a comment.
Given the nature of this ttrpg, would you say this game is 16+? Maybe 18+? Or, I'm assuming it goes to 18+ if the players take it that route lol.
I don't think I can give a review that expresses more about what's cool about this game than what kumada already wrote.
The one thing I will say to any person considering buying this game, is that although it's playable by two people, it really seems like that would be missing out compared to the fun of playing with 4 or 6, where the dating sim aspect really comes out and you might actually not be sure who goes home with whom! I think it's best played by a group of friends who all feel comfortable getting a little flirtatious (or like a lot flirtatious) with each other.
Omg, thank you so much for this! I am very proud of this game, and glad that other folks are enjoying it.
Scary Monsters is a game about supernatural beings hooking up in a club. It's GMless but does use dice, and most of the gameplay is approaching people and flirting, so be ready for that tone before playing.
That said, there *is* an option to only declare that you're interested in friendship, and also Scary Monsters is probably the most effective conversion I've seen of the dating sim genre into ttrpg format.
In Scary Monsters, you have a set of defenses against different kinds of flirting approaches (sexy, silly, smooth, spooky.) You rate those defenses in terms of strength, with the weakest defense the way you most want to be flirted with. When you flirt with someone, you pick an approach and roll a d12, and then they roll a die based on their corresponding defense. However, every time you use the same approach in a row, your flirt die gets smaller, encouraging you to vary your flirting.
I don't think I can overstate how cool and effortless this is mechanically and how good the game is at shaping its mechanics to incentivize people having the kind of experience they want. Scary Monsters also talks about consent explicitly, which is good and important too, but I think this is the first time I've seen a game ask players to lowkey declare what they're into and not have it feel weird in the slightest.
I think the only thing I can meaningfully critique here is the way the game uses tokens. Basically, you have a currency that you can use to buff your rolls (flirts or defenses), and the feeling I got while reading it was that it might be even more interesting to have your tokens only be able to buff or reduce someone else's flirt, or buff or reduce your own defend. That way the 'attacker' s approach depends largely on a) whether your friends want it to fail or succeed, and b) whether you want it to fail or succeed.
Overall, this game is really cool, and if you like dating sims, flirting, or clubbing and you have friends who share those interests and might want to date/flirt/club with you, you should check this out.
Thank you for reviewing this game! I'm really glad that you think it's worth a read/worth playing. Also: great point on the tokens. If I'm going to iterate this game in the future, will definitely keep this in mind.
Is the name of this game inspired by YMCK perhaps?
I was thinking Skrillex, since he has a song by the same name.